One of the most rewarding aspects of developing innovative IoT systems at scale is the opportunity to define the process and make sense of a rapidly changing marketplace where no single methodology, platform or approach dominates yet. But the volatility of the IoT landscape also means extra work in defining the road ahead for client projects. As new protocols and… Read More
We write code — and we’re really good at it. But there’s so much more than meets the eye behind the scenes. We are a team of professional, creative, and analytical minds, who just happen to wear many other hats at work. We believe that change is the only constant and as a matter of fact whenever new technologies emerge,… Read More
This year, Stack Overflow asked 100,000 developers worldwide how they feel about the tools they use and about their working environment. The 2018 survey also covered some new topics ranging from artificial intelligence to ethics in coding.
Especially over the last few years, many businesses have been considering the idea of building or acquiring their own AI-enabled conversational agent. However, despite the interest, research and effort that are put in, there are still just a handful of successful attempts.
Natural language processing is a messy and complicated affair but modern advanced techniques are offering increasingly impressive results. Word embeddings are a modern machine learning technique that has taken the natural language processing world by storm.
Over the past year, I had the chance to be quite close to a significant project in terms of scope and team size. All in all, over 100 people were involved, with more than 60 working full time on the project.
An interview with Petrica Martinescu, Lead Architect Web Platforms, Tremend. Microservices are emerging as the preferred way to create enterprise applications, bringing a wide range of advantages such as isolated risk and faster innovation, flexibility and agility.
In one of our recent projects, we had to develop a few games using web technologies, but we were limited by the computation power of the client machines (the games would have been used in a chromium-based browser).